A narrative is a story that includes plot, characters, setting, climax and resolution. Linear narratives present stories in a logical manner by telling what happens from one point in time to the next without using flashbacks or flash-forwards and then returning to the present.
Narrative research is a term that subsumes a group of approaches that in turn rely on the written or spoken words or visual representation of individuals. These approaches typically focus on the lives of individuals as told through their own stories.
A narrative designer is a role in contemporary video game development, the focus of which is to design the narrative elements of a game, and to champion story within the development process, which differentiates it from the role of game writer.
Linear Plot is when the story is in chronological order and does not skew from that order. In a Nut-Shell. Nonlinear narrative is a technique sometimes used in literature wherein events are portrayed out of chronological order. It is often used to mimic the structure and recall of human memory.
Nonlinear Narratives. In contrast to linear narratives, nonlinear narratives are those in which the author has chosen to jump around in time, and the order in which events are portrayed does not correspond to the order in which things happened. These might also be referred to as disrupted or disjointed narratives